Edit Activation
Name
Cost per level
Description
The Attribute requires a high degree of concentration, such as chanting an incantation, focussing personal energies, loading individual shots, preparing ingredients, or programming a computer. The character cannot move or make defence rolls on the same round that they use or activate the Attribute. **Activation** is appropriate for Attributes that produce instantaneous effects, such as Healing or Weapon, and is also appropriate for ongoing Attributes like Armour or Flight – but only if they were assigned the Deplete, Detectable, Irreversible, or Recovery Limiters as well. **Activation** is not usually assigned to Attributes that can be kept on indefinitely without inconveniencing the user. Wearable Items are normally assumed to take an appropriate time to put on or remove, so do not assign Activation to Attributes embodied in such Items unless the individual Attributes requires further Activation once the Item is ready to use.
Cancel