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Edit Armour
Edit Armour
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Description
The Armour Attribute can represent actual armoured plates or simply skin or clothing that is highly resistant to damage. It is most often found on combat vehicles, cyborgs and androids, giant monsters, and powerful beings. Each Level of the Attribute provides an Armour Rating of 5. The damage inflicted by a successful attack on the character is reduced by their Armour Rating. For example, if an attack inflicted 30 damage and the character had Armour Level 2 (Armour Rating 10) they would only lose 20 Health Points. For a high-tech or magical alternative to Armour, see the Force Field Attribute (page 94). **LIMITER EMPHASISED** The Armour is focussed against a particular uncommon attack form such as fire, cold, acid, electricity, etc. It provides double Armour Rating protection against the particular attack form but only half protection against other sources of damage. A character can acquire both Emphasised Armour and ordinary Armour, even at different Levels, by assigning the Armour Attribute twice. OPTIMISED Counts as 2 Limiters (Attribute effectiveness increased by 2 Levels). Similar to the Emphasised Limiter with double Armour Rating protection but the Armour provides no protection against sources of damage other than the uncommon attack form.
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