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Edit Change State
Edit Change State
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Cost String
Cost per level
Relevant stat
Description
The character can change into a different state of matter – liquid, gaseous, incorporeal, or energy – for either a short duration (one dramatic scene) or long duration (several hours), depending on the Attribute Level. A character normally requires a full combat round (several seconds) to change between states. When this Attribute is activated, the character’s body lacks full solidarity of a regular form and they don’t have the same physical requirements (such as breathing, sleeping, eating, etc.) as a normal solid form. **Examples** of anime characters that may change into such forms include spirits, elementals, monsters, undead, and wizards. This Attribute can be assigned multiple times to represent a character with more than one non-solid state. **LIQUID STATE A** character in liquid state is amorphous and may resemble a mobile puddle of water. The character is material (but not solid) and can flow through cracks in walls, under doors, through pipes, etc. They cannot pick up solid objects and can only exert the pushing force of a gentle wave. Most physical attacks inflict one-half normal damage to the character (round down), but attacks that cover a wide area may inflict full damage. The character moves at normal speed over ground and can also move through other liquids at a similar speed (if the character has the Water Speed Attribute, then those higher speeds are possible). **GASEOUS STATE** This state is less substantial than a liquid state. The character cannot pick up solid objects and can only exert the pushing force of a gentle wind. Most physical attacks inflict only one-fifth normal damage (rounded down) but attacks that cover a wide area may inflict full damage. The character can move through air at their normal ground speed (if the character has the Flight Attribute, then those higher speeds are possible). **INCORPOREAL STATE** An Incorporeal state is without physical substance (for example, a ghost or living shadow). The character can pass through walls, walk on air or water, and perform similar ghost-like feats, though the character is still visible as normal. All physical attacks harmlessly pass through the character while incorporeal, while non-physical attacks (such as mental attacks) retain their full effects. **ENERGY STATE** An Energy state is similar to an incorporeal state, except the character does not have a normal visible form and only extraordinary non-physical attacks can affect them (at the GM’s discretion). The energy can be represented by a force such as electricity, radiation, light, or sound, or can represent a more abstract state of energy such as emotion, data, dream, or one of many other possibilities. **ENHANCEMENT** **QUICK CHANGE** Rather than requiring several seconds, the character can change states nearly instantaneously and may attempt to do so as part of a defence roll against an incoming attack. This Enhancement grants the character minor edge (page 182) on the defence roll and success indicates the character changed states instead of evading the attack (which may avoid or reduce damage, depending on the state and nature of the attack).
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