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Edit Connected
Edit Connected
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Cost String
Cost per level
Relevant stat
Description
The Connected Attribute represents a character’s close relationship with a hierarchy of some sort that grants them access to resources, respect, and privileges. **Examples** of such organisations include governments, powerful corporations, military units, feudal systems, organised crime rings, secret guilds and societies, and some religions. The organisation selected should have moderate power within the game setting and the GM and player should discuss the proposed organisation before gameplay begins to ensure they are both on the same page regarding the organisation’s scope and importance. Connected should not be assigned if the selected organisation will not have a meaningful impact on the game and only makes appearances infrequently. Connected is a relatively inexpensive Attribute because the benefits the connection provides always comes with strings attached. The character must follow the goals of the organisation in order to gain the use of its resources. The other members are assumed to be loyal to the organisation itself, not the Connected character. Followers with personal loyalty to the character are better represented by Companion (page 84) and Minions (page 109) Attributes, while resources that belong directly to the character are represented by Item (page 101) and Wealth (page 132) Attributes. These Attributes can blend with one another, of course. For example, the Prime Minister of Japan could have both a high Connected Attribute (representing their status and access to resources) as well as a number of Companions (those individuals personally devoted to the character, for whatever reason). ATTRIBUTES For campaigns in which all players belong to the same organisation that is central to the game (such as a secret society or crew of a galactic freighter company), the GM may decide that the Connected Attribute is not required. Consequently, this Attribute is optional; the GM may prefer to treat organisation membership as a background detail instead. Since Connected measures absolute power that a particular position grants, many smaller organisations will only have a few Levels. A club or small business, for example, will usually have no more than three Levels. **SIGNIFICANT POWER** The organisation to which the character is connected has significantly more influence within the game setting rather than just one with moderate power. In a high school comedy game, for example, the school’s autocratic student council might wield significant power (while in most settings it would be a completely trivial organisation and wouldn’t need the Connected Attribute). **GREAT POWER** Counts as 2 Enhancements (Attribute effectiveness reduced by 2 Levels). The organisation to which the character is connected has an important and diverse role within the game setting and provides the character with much larger advantages than one with only moderate power. For example, a criminal organisation like the Yakuza could be considered to have great power in a modern-day urban Japan setting but merely moderate power in a game about mystical demonologists.Level 1 Associated. **Examples** include a private or corporal in the army, an ordinary police officer, a Mafia connected guy, the class rep on a student council, or a junior employee in a corporation.
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