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Attributes
Edit Conversion
Edit Conversion
Name
Cost String
Cost per level
Relevant stat
Description
A character with this Attribute temporarily gains new abilities after suffering damage. Martial artists who can only deploy their most powerful “finishing moves” after they are on the ropes sometimes possess this ability. It is also often applicable to super robots, or powerful alien or demonic monsters that simply feed on the energies of beams, bullets, magic, or other attacks; unless the right attack form is used, they will simply keep getting stronger. A character with this Attribute still loses Health Points from damaging attacks (such as guns, swords, punches, energy blasts, or falls), but taking damage also grants additional Character Points that they can temporarily assign to Attributes. Character Points can be accumulated between attacks or combat rounds. The gained Character Points can only be assigned to Attributes the character already possesses and not new Attributes.Damage cannot both be converted and absorbed (by the Absorption Attribute, page 78) at the same time. Conversion has no effect on attacks which inflict no actual damage (such as unarmed attacks with Weapon
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