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Edit Flight
Edit Flight
Name
Cost String
Cost per level
Relevant stat
Description
A character with Flight can fly through an atmosphere (see Spaceflight, page 121, for non-atmospheric flying). The method used to achieve flight can vary greatly: wings, paranormal power, rotors, rockets, anti-gravity, psionic levitation, magic, or some other technique. The base version of Flight lets the character hover and fly at variable speeds, take off and land vertically, or stop in mid-air. This is the most common type of flight possessed by characters. **LIMITERSIMITERS** GLIDE The flyer can only become airborne if they launch from a high place (like a tree or rooftop) or from a fast-moving vehicle. Additionally, they can only gain speed by diving and only gain altitude by riding thermals. MAINTAIN The character needs a smooth surface or running start for landing and take off and must maintain a minimum speed (often about 10% of top speed) once airborne to avoid crashing. SKIM The character is limited to skimming no more than a metre or two off the ground or water. They may be riding on a cushion of air, magnetic lines of force, or even travelling along a magical weave. SPREAD The character needs plenty of free space surrounding them to fly. This Limiter is most often associated with winged flight, with ample space required to execute wing flaps properly.
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