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Edit Force Field
Edit Force Field
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A Force Field is an energy field surrounding the character (usually spherical in shape) that protects against incoming attacks. Force Fields can represent magical barriers, telekinetic shields, divine protections, or technological screens. A Force Field can be “up” or “down.” When down, it does not stop any damage. Unless the Detectable Limiter (page 150) is assigned, an up Force Field is invisible. Force Field status must be determined at the start of the character’s actions for the round and cannot be changed until their turn to act in the next round. Damage is first reduced by the Force Field’s Armour Rating, with any additional damage that got past it applied against Armour (if any). Thus, if a weapon hit successfully penetrates a Force Field, the Armour Attribute can still protect against it. A typical Force Field is different from Armour, since it can be battered down by a sufficiently powerful attack. If an attack inflicts more damage than the Force Field prevents (even if the rest of the damage is stopped by Armour), the Force Field temporarily loses one Level of effectiveness. The character can only regain Levels if the field is “down” and regenerating, unless the Regenerating Enhancement is assigned. A Force Field recovers one Level for every full round it is down (turned off and not in operation). A Force Field that is knocked to zero Levels automatically shuts off to regenerate and will reactivate once it has recovered at least a couple of protective Levels. **BLOCKS INCORPOREAL** The field prevents the passage of both incorporeal and energy state characters (see Change State Attribute, page 82) through it, even if they can normally pass through energy barriers. **BLOCKS TELEPORT A** character cannot teleport into or out of the field. FIELD-PENETRATING The Force Field can be used to penetrate other Force Fields while making attacks (or moving through them). If the character’s Force Field is in direct contact with an enemy Force Field, and has a higher Armour Rating than the opponent’s, the enemy’s field offers no protection against the character’s attack, but it is still considered up. In this case, the character may actually move through the neutralised field. OFFENSIVE The field delivers a powerful electric or energy shock to anyone who touches it, as if it possessed a Weapon Level (page 132) equal to the Force Field’s current Level. Thus, the damage inflicted may decrease as the Force Field is hit and loses levels of effectiveness. REGENERATING If the character uses one general action to regenerate the Force Field while it is up or down, it regains one lost Level of effectiveness. A character with the Extra Actions Attribute (page 92) can regenerate multiple Levels each round. **LIMITERSIMITERS** **BOTH DIRECTIONS** The Force Field blocks attacks moving in any direction, both inwards and outwards, thereby virtually preventing the user from attacking when the Force Field is up. This means that when the Force Field is active and the user makes an attack, the Force Field will affect their attack as it would an outside attacker’s (reducing the damage inflicted and going down in Level if its protection value is exceeded). INTERNAL The field is only usable inside a specific building or other structure. This can be used to represent a Force Field that protects a vital part of a building’s interior such as the power plant or dungeon cells, or a character who draws personal Force Field energy from some sort of power source inside their headquarters.Level 1 Armour Rating = 10
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