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Edit Ground Speed
Edit Ground Speed
Name
Cost String
Cost per level
Relevant stat
Description
This Attribute is most frequently assigned to vehicles and mecha built as Items, since they have no base running speed (unlike characters). Moderately fast characters and animals should instead acquire the Special Movement (Fast) Attribute (page 122) while extraordinarily speedster characters should acquire the Superspeed Attribute (page 123). The Ground Speed Attribute allows Item to move quickly when travelling on the ground. The method used can vary greatly: paranormal or super ability, bionic legs, wheels, tracks, or some other specialised technique. An Item with Ground Speed cannot accelerate to, or decelerate from, their top speed immediately (this further distinguishes Ground Speed from the Superspeed Attribute). Maximum acceleration or deceleration is one Level of Ground Speed per round. Furthermore, Ground Speed is not cumulative with the Superspeed Attribute; use whichever gives the highest speed (which may change from round to round, if accelerating). Flying or sailing vehicles (such as airplanes) that can move or taxi along the ground as a minor supporting movement form do not usually require the assignment of Ground Speed to reflect this. **LIMITERIMITER** ROAD-BOUND Many types of vehicles – notably those with wheels, such as most automobiles – requires a reasonably smooth surface on which to travel, such as a road or other graded surface. With the Road-Bound Limiter, such vehicles can only travel at very slow speeds on rough terrain (approximately one-tenth to one quarter of their normal maximum speed, depending on the roughness of the surface).
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