Back
Dashboard
Attributes
Edit Illusion
Edit Illusion
Name
Cost String
Cost per level
Relevant stat
Description
The character can create mental hallucinations that fools the target’s sight, or possibly more senses if Enhancements are assigned. An Illusion appears to be real to the targetted observers but is not really there; it has no physical substance, and characters who are not the target of the Illusion are unaffected. Characters that can create Illusions are often sorcerers, demons, or people with psionic abilities. See the Projection Attribute (page 114) for the ability to create seemingly real images that anyone can detect, rather than mental illusions that target the minds of specific people. An Illusion takes a general action to create. It may be of a particular object or entity or of a complete scene (such as a furnished room or crowd). It may also be created over an existing person, scene, or object to make it appear different than it really is. An Illusion that is untended is normally static, either remaining in one place or (if created over something) moving as the underlying object or entity moves. An Illusion lasts for as long as the character concentrates on maintaining it or for one minute (or dramatic scene) if created and then left untended. To give an Illusion the semblance of independent activity (such as an illusionary person or crowd that moves and speaks) the character must actively concentrate on manipulating the Illusion and perform no other actions. The Level dictates the size of the Illusionary image but it can be created anywhere within a 100-metre range of the character. Thus, a Level 3 (10 metres) Illusion means that any image up to 10 metres in radius (such as a school bus) can be created and moved around within a range of 100 metres (such as a city block) from the character. 05: ATTRIBUTES05: ATTRIBUTES In order for the character to create a convincing Illusion of something complex, the GM may require a Mind Stat check. The GM can assign a Target Number depending on how familiar or unfamiliar the character is with the scene that is being simulated. The GM may also give the character a minor or major edge (page 182) to the roll if they have in excess of the minimum Level needed to create an Illusion. If the roll fails, the character’s Illusion is somehow flawed but the character creating it may not be aware. Whether or not an observer recognises an Illusion for what it actually is depends on the circumstances and should be adjudicated by the GM. For example, if a character creates an Illusion of a tiger, it may easily fool someone if it is a few hundred metres away; if it comes close to the target, though, the fact that it is not making any sounds will be obvious. The tiger’s lack of scent will probably only be a clue to someone who has the Heightened Senses (Smell) Attribute. If appropriate, the GM can require Body or Mind rolls to “see through” an Illusion – typically average (Target Number 12) for the base sight-sense Illusion, increasing to difficult (Target Number 15) for illusions covering two senses or challenging (Target Number 18) for three or more senses. If successfully discovered, the Illusion disappears. To create Illusions capable of injuring targets, the character should possess a Weapon Attribute (page 132) tied to the Illusion Attribute through the Dependent Limiter (page 149). **EXTRA SENSE** Each time Extra Sense is taken, the Illusions gain one additional sensory component – sound, smell, touch, or taste – that must be specified when the Enhancement is assigned during character creation. Continuing the earlier example, adding illusionary touch and sound as well as smell doesn’t change the 5 Point cost of the Level 5 Attribute (that normally has a maximum illusion size of 1 km), but the Illusion now functions at three Levels lower (Level 2, which allows illusions with size up to 1 metre). The character sacrifices size for complexity and believability. **MULTIPLE ILLUSIONS A** character can normally maintain only a single Illusion at a time. The ability to maintain multiple Illusions at once is an Enhancement assigned during character creation that reduces the effective Illusion Attribute Level by 1 for every distinct Illusion the character can sustain simultaneously after the first. For example, Level 6 Illusion (10 km size) with an Enhancement that allows up to four simultaneous Illusions still costs 6 Points but functions three Levels lower at Level 3 (10 m size). A group of related objects or entities within the 100-metre range of the character, such as a furnished room, a swarm of insects, or a horde of charging warriors, counts as a single Illusion rather than several. If a character is already sustaining their maximum number of Illusions and wishes to create another one, an existing Illusion must first be dispelled.
Cancel