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Edit Jumping
Edit Jumping
Name
Cost String
Cost per level
Relevant stat
Description
With a running start, a character can normally jump a distance in metres approximately equal to their Body Stat (a quarter their Body Stat from a static position). With this Attribute, the character can jump great distances (and land without injury) but cannot actually fly. Jumping does not enable a character to exceed the character’s normal maximum running speed (or swimming speed for aquatic characters capable of leaping). Consequently, unless the character also possesses the appropriate Level of the Superspeed Attribute (page 123), long-distance jumps may require several round or minutes. 05: ATTRIBUTES05: ATTRIBUTES For example, a character with a Body Stat of 6 can normally sprint 30 metres/round (Body Stat x 5; see Character Movement, page 191) and jump approximately 6 metres with a running start. If the character with Level 2 Jumping (10 times the normal distance, or 60 metres) jumps their maximum distance of 60 metres, they will be airborne for approximately two rounds rather than finishing the jump in just one (since 60 ÷ 30 is approximately 2 rounds). The advantage to jumping rather than running, however, is that the character can ignore terrain and is not fatigued as the character would be if they had to run the same distance. See Jumping Distance (page 191) for additional jumping rules.
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