Back
Dashboard
Attributes
Edit Merge
Edit Merge
Name
Cost String
Cost per level
Relevant stat
Description
This Attribute is most often assigned to vehicle and mecha Items, but can also apply to weapons, armour, and other equipment. Two or more Items must have the Merge Attribute at the same Level to represent how these individual Items can temporarily join together to create a new powerful Item. Players and the GM should design the new Merged Item with a number of Character Points equal to 10 Points/Level multiplied by the number of Items merging. For example, if five cat-themed vehicle Items each with Level 3 Merge can combine into a giant Lion Battle Mecha, the combined giant mecha is created as a distinct Item from 150 Character Points of Attributes and Defects (since Level 3 x 10 Points/Level x 5 vehicles = 150). There are no rules that must be explicitly followed when creating Merged Items, though common sense should apply. For example, if several vehicles combine together the Merged vehicle should have sufficient Levels of the Capacity Attribute (page 81) to carry all the individual vehicle drivers. Similarly, the Armour Rating of the Merged Item should probably be at least equal to (or likely more than) that of the pre-merged Items with the greatest Armour Rating. It would also be strange (but not unheard of in anime!) for a Merged Item to be smaller than the largest of the pre-merged Items, and consequently you should look at the Awkward Size Defect (page 156) to determine an appropriate size for the Merged Item. Additionally, the Health Points of a merged Item – which is typically equal to the Item’s Armour Rating; see page 223 – is not usually impacted by any damage received prior to merging. Under normal circumstances, the maximum duration that Items can remain in their Merged state is equal to one minute or dramatic scene (as appropriate). **MERGING CHARACTERS** With GM permission, the Merge Attribute can also be assigned to two more characters. Similar to Items, the individual characters must each have the Merge Attribute at the same Level. The players and GM then together design a unique Race Template (page 36) for the Merged form that is built from a number of Character Points equal to 10 Points/Level multiplied by the number of characters merging. For example, if two magical girl characters each with Level 2 Merge can combine into a powerful magical woman, the players create a new merged Magical Woman Template from 40 Character Points (since Level 2 x 10 Points/Level x 2 characters = 40). The Attributes and Defects of the individual character are added together in the combined form and then the Merged Race Template is added on top. The Body, Mind, and Soul Stats of the Merged form are each equal to the highest Stats of the individual pre-combined characters and then the Derived Values (page 168) are calculated appropriately. Similarly, if two or more of the individual characters possess the same Attribute before combining, the Attribute Level of the Merged form is equal to the Level of the highest ranked individual character; any Level bonuses from the Merged Race Template are then added on top.
Cancel