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Edit Mimic
Edit Mimic
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Cost String
Cost per level
Relevant stat
Description
The character can temporarily mimic one Attribute or Stat of any single touched character for a duration of one minute or dramatic scene, though it only works on Attributes that derive their powers from one particular source (such as magic or technology or supernatural ability; page 258). The Mimic Attribute Level determines the maximum Attribute Level that can be mimicked. Stats Values (at any rank) can be imitated when Mimic reaches Level 5 or higher. The Level of a mimicked Attribute/Stat only replaces the character’s corresponding Level (if applicable) if it is higher; the character’s Attribute/Stat Level cannot normally decrease through Mimic. Mimic requires an attack action to use. If used on an unwilling target, it requires a successful attack roll, opposed by the target’s defence roll. If the attack succeeds, the target’s ability is mimicked unless they choose to resist. Resisting requires a successful average Soul Stat roll (Target Number 12). This resistance roll is made at a penalty of -1 per Level of the Mimic Attribute. If the target has the Immutable Attribute (page 99) they may add that Attribute bonus to the roll to resist. To create a character that steals a target’s Attributes for their use, assign both the Mimic (page 107) and Nullify (page 110) Attributes, linked through the Dependent Limiter (page 149). **ENHANCEMENT** **ALL POWERS** Counts as 2 Enhancements (Attribute effectiveness reduced by 2 Levels). This powerful Enhancement lets the character mimic all Attributes/Stats simultaneously at the appropriate Levels (as indicated above). Abilities from more than one character can be mimicked, though each targetted character must be touched (and potentially resisted) individually.
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