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Edit Pocket Dimension
Edit Pocket Dimension
Name
Cost String
Cost per level
Relevant stat
Description
This Attribute allows the character to have control over a small dimension or plane of existence of their own. A Pocket Dimension is a self-contained universe; it could be a dream world, a created reality, an astral construct, or even an object that is bigger inside than it is outside. A dimension could even be partially unexplored or dangerous territory, providing adventuring opportunities to characters who visit. Such a dimension provides a secure storage area and (if large enough) could be a private sanctum or prison. Pocket Dimensions are often used to store all manner of objects, from swords and battle costumes to mecha to legions of Companions. They also represent a method of making objects seem to suddenly appear. The Attribute Level determines the maximum size of the extra-planar space. The environment and furnishings of the dimension are up to the player within the GM’s limitations; extensive furnishings should be acquired with the Gear (page 95) or Item (page 101) Attributes. Under normal circumstances, this Attribute can only be taken by a character who already has either the Dimension Walk (page 89) or Portal (page 112) Attributes – otherwise, the Pocket Dimension may be inaccessible. Assigning this Attribute to an Item instead may remove this restriction if is normally accessible to anyone (such as a extra-dimensional “bag of holding” that anyone can access by opening the bag).
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