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Edit Portal
Edit Portal
Name
Cost String
Cost per level
Relevant stat
Description
This Attribute allows the character to create a portal, hole, doorway, or rift no larger than a one-metre radius that leads into an alternative reality or plane of existence – that is, a different dimension. The Attribute will normally transport the user and everyone else within the surrounding radius to another dimension. Sometimes this is the character’s Pocket Dimension (page 112). A Portal can usually be held open as long as a character desires. The Attribute Level determines the number of one-way dimensional transitions the user has mastered. For example, “Earth to Bazaroth” is a single dimension link – the user can travel from Earth to the hell-dimension of Bazaroth, but not back. If the character wished to return, a second transition, “Bazaroth to Earth” or some other form of travel (such a natural gateway) is needed. Assigning both “Earth to Bazaroth” and “Bazaroth to Earth” is two transitions and requires two Levels of Portal… but sometimes this power is one-way journey only. A character with only a few Levels of this Attribute can also select links in a way that ensures they need to travel through a chain of dimensions to get home. For example, someone with Level 3 might have: Earth to Bazaroth, Bazaroth to Ikaris, Ikaris to Earth. This means the character would have to pass through the Bazaroth hell-dimension each time they wished to reach Ikaris from Earth, which could be a perilous journey indeed. A dimension can also be defined as the past or future, provided the GM is willing to deal with any issues of time travel that occur. One way to limit portals to other times while still permitting characters to visit anime staples such as ancient Japan and future Neo-Tokyo is to say they are really alternate realities (so history cannot change) and that time flows in a rate that remains constant with the present (so characters cannot repeatedly visit the same point over and over). This means a character living on Earth in 2020 might know how to open a portal to “Japan of four centuries ago” rather than “Japan in 1620” – this minor but significant detail ensures the flow of events is constant, so when it turns 2021 on modern day Earth, the character can now only visit “Japan in 1621.” Ambitious GMs can have other dimensions where time flows at different rates or where altering events can change the past or future, but this can easily create various game balance problems. Portal is not another version of the Teleport Attribute (page 127). A character will usually travel to a point in the other dimension that most closely maps with the point in their own reality (GM’s option). The GM may also rule that visitors are likely to appear at certain nexus points (such as Tokyo Tower on Earth) regardless of where they come from, or that their arrival is completely random. **USING PORTAL ON OTHERS** Portal may be used offensively to send others to another dimension with or without going oneself. To do this, simply add the Duration Enhancement (see page 146). This sort of Portal is often possessed by Items such as an ancient shrine or machine that contains a gate to another world, sucking anyone nearby into it. The target will be in the dimension for a maximum amount of time indicated by the Duration Enhancement. The ATTRIBUTES character is released from the dimension once the Attribute’s Duration ceases, reappearing at the point from which they vanished, or optionally, a different point congruent with their present location, depending on how that dimension maps with their origin. Using Portal this way on others requires an attack action and a successful attack roll against the target. To avoid being transported, a victim must succeed with a Body or Soul Stat roll (Target Number 12) – whichever is easier – with a penalty equal to the Level of Portal. If the target has the Immutable Attribute (page 99) they may add that Attribute bonus to the roll to resist. If a particular subject resists three successive attempts at transporting them to another dimension, they are immune to further Portal attacks from that person for the rest of the dramatic scene.
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