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Edit Regeneration
Edit Regeneration
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Cost String
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Description
This Attribute can either Regenerate a character’s own Health Points or Energy Points, but not both (though it can be assigned twice to Regenerate both Health and Energy). Select the focus of the Regeneration when this Attribute is assigned during character creation. Characters with this Attribute automatically heal or energise their own injuries at the rate of 5 Health or Energy Points each Level each round, whether they are awake, asleep, or unconscious. The character’s Health or Energy Points cannot exceed their original total, though. At higher Regeneration Levels of Health Points specifically, the character’s body will revive itself if “clinically” dead but not actually brain-dead (Level 3+) and can repair massive trauma such as lost limbs or organs (Level 5+). Regeneration cannot repair a dead body, however (see the Reincarnation Attribute, page 117, for this ability). **LIMITERIMITER** CONDITIONAL Some characters need exposure to a particular substance or energy source in order to regenerate their Health or Energy Points. The speed of this Regeneration depends on the strength of exposure. The substance can be common, such as sunlight or positive emotions, but should not be something that is omnipresent under most practical circumstances (such as breathable air). The GM should rate the strength of exposure to a particular condition or substance using five degrees of intensity, each of which provides a different rate of regeneration: Extremely Weak (1 Point/Level per round), Weak (2 Points/Level per round), Average (3 Points/Level per round), Strong (4 Points/Level per round), or Extremely Strong (5 Points/Level per round). Characters should usually be able to find Average magnitude intensity substances easily. For example, if a character regenerates from sunlight, a sunny day would be sufficient. To continue that particular example, a Strong intensity might be the midday sun at the equator or unfiltered sunlight in space, while an Extremely strong intensity might be sunlight very close to a star (or during daytime on a planet near a star, such as Mercury). Similarly, Weak intensities should be common (indoor light through a window) and extremely weak should be very common (such as any exposure at all to solar radiation). Characters may also find themselves unable to regenerate when the substance is absent (such as at night or when underground).The default assumption is that the substance that triggers the Conditional Regeneration is easy to find (sunlight, noise, heat, an emotion, plants, etc.). If the substance is rare, also take the Environmental Limiter (page 150).
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