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Edit Resilient
Edit Resilient
Name
Cost String
Cost per level
Relevant stat
Description
The character is adapted to survive for short periods in a number of environments equal to their Resilient Attribute Level that are hostile to ordinary humans. **Examples** of hostile environments include: acidic/basic liquids, airborne toxins (including gasses and microbes), extra dimensional, high pressure, low pressure, intense cold, intense heat, radiation, lack of air, poisons, and underwater (the ability to seemingly “breathe” water for short periods), etc. Alternatively, the Resilient Attribute can indicate that the character has partial resistance from conditions that can otherwise afflict normal humans such as ageing (cannot be artificially aged), disease (major edge on Stat rolls to resist), sleep (can operate for long periods without sleep), sustenance (can survive long periods without food or water), sight/ hearing effects from intense light/sound, etc. Finally, Resilient can be assigned to mechanical vehicles, mecha, and other non-living Items to represent an enhanced “mechanical endurance” that reduces the need for frequent refuelling or re-energising (similar to how Resilient can reduce the frequency that humans require food and water). When a Stat roll would be appropriate to determine if the Resilient Attribute provides the intended protection (such as when rolling to see if protection from blinding bright vision attacks is effective against a flash grenade), the character receives a major edge (page 182) on the Body Stat roll. The Resilient Attribute does not apply to non-human characters whose natural living environment is not the Earth’s atmosphere (such as a mermaid living in the ocean or an alien from a world with a breathable methane atmosphere). In these cases, the character would instead assign Resilient (Earth Atmosphere) to survive for extended periods in normal human environments (adding the Complete Enhancement if the character is fully adapted for survival). This Attribute also provides the character with a 5 Armour Rating (page 80) against environmental conditions and attacks similar to the adapted environment. For example, Resilient (Heat) provides Armour while in the desert sun and against fiery blasts from dragons, while Resilient (Pressure) provides Armour while deep-sea diving and against a sorcerer’s crushing gravity attack. In most natural Earth environments and climatic conditions, this built-in 5 Armour Rating is sufficient to provide the character with adequate protection. For complete resistance to specific types of Weapon attacks, see the Immunity Attribute (page 98). **ENHANCEMENT** COMPLETE This character’s resilience is complete and fully adapted to one selected hostile environment or condition. For example, the character could be totally Resilient to all diseases or poisons, not age at all, not require any food or water, survive in total vacuum, etc. The Complete Enhancement can be assigned multiple times if the character is fully Resilient to more than one identified environment.
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