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Edit Superstrength
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Description
A character can lift approximately 20-30 kg times their Body Stat (and freely manoeuvre about one half that amount), but some characters are far stronger than their Body Stats indicate. This Attribute can represent the muscular strength of a large or powerful non-human, a supernatural ability, the hydraulic systems of robotic muscles, etc. Each Level of Superstrength determines the maximum mass the character can lift and carry for short distances. A character’s Superstrength is independent of their Body Stat. When someone or something has Superstrength, strength moves beyond the Stat scale; the Body Stat now represents fitness, durability, and agility rather than actual muscle. Thus, a player could create someone with a Body Stat of 2, but Levels of Superstrength (clumsy, fragile, and out of shape, but super strong!). **UNARMED COMBAT** Each Superstrength Level adds +5 damage to unarmed attacks such as punches, kicks, grappling, or body slams. The +5 damage bonus also usually applies to the natural weapons of super-strong animals, including claws, bites, hooves, and gores. **MUSCLE WEAPONS** Each Superstrength Level adds +1 to a character’s Damage Multiplier when using normal melee and thrown Weapons, as well as when using Weapon attacks with the Muscle Enhancement (page 138). If such a Weapon Attribute is defined as a form of unarmed combat as well, the +5 damage bonus described above does not also apply – the character only receives the +1 Damage Multiplier bonus.
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