Back
Dashboard
Attributes
Edit Telekinesis
Edit Telekinesis
Name
Cost String
Cost per level
Relevant stat
Description
The character can concentrate on a physical object (but not forms of energy) within 10 metres and move it without physically touching it. Telekinesis may represent psionic ability, magic, or some form of tractor beam. Characters with the ability to magically control the movement of a particular element may also use Telekinesis to represent this ability by assigning a Limiter (see below). A character using Telekinesis can lift themselves, a character, an object, or a group of adjacent objects or people and move them at a brisk walking speed (5 metres/round or 5 kph) or manipulate it with the dexterity of a human hand. If a character wishes to fly at speeds exceeding 5 kph, they need the Flight Attribute (page 94) rather than Telekinesis. A character can use Telekinesis as a weapon by lifting someone up into the air and dropping them, or by moving a heavy object over their foe and releasing it. The normal rules for non-combat damage (page 193) are used based on the severity of the impact incident. Telekinesis can also be used more directly to hurl objects and inflict damage. The amount of mass that can be lifted and violently hurled is much less in this instance, equal the normal mass ÷ 100 (for example, 1 kg at Level 3, 10 kg at Level 4, etc.). Otherwise, the ordinary rules for combat are used, as if the telekinetic was striking or wielding objects with an invisible pair of hands (or multiple hands, if they have the Extra Actions Attribute, page 92). If striking with a weapon (including thrown weapons), use the normal combat rules (page 183) for attacking and determining damage. If striking with bare telekinetic force, use the normal guidelines for unarmed damage (page 193). **LIMITERIMITER** FOCUSSED This Limiter restricts the character to telekinetically moving or sculpting one specific type of matter – such as air, earth, fire, metal, water, wood, etc. – that is selected during character creation. Context is provided below for each of these examples:AIR The character can only move air (or other gases). A cubic metre of air masses about 1.3 kg. Enough air to fill a 3 metre by 3 metre by 3 metre (roughly 1,000 cubic feet) room masses 35 kg. EARTH The character can only move dirt, rock, stone, sand, etc. and cannot affect treated metals such as iron or lead. A cubic metre of packed dirt masses about 2 tonnes; the same mass of concrete masses about 2.5 tonnes, while a cubic metre of solid granite masses about 2.8 tonnes. FIRE The character can only affect flames of an existing fire, or can possibly start small ones (and manipulate them into larger ones, as appropriate) with their mind as well. Since fire does not have mass, the Level indicates the size of the flames that can be controlled and manipulated: small fires at Level 1 (like a candle or match flame), up to a large conflagrations that could encompass an apartment building at Level 6. METAL The character’s Telekinesis only works on metal. This may be a mystical limitation, or it may be the character’s Attribute is actually magnetic (or pseudo-magnetic if it works on most metals). A cubic metre of steel masses about 8 tonnes. WATER The character can lift and move water. A cubic metre of water (1,000 litres) masses one tonne while a gallon of water (about 4 litres) masses about 4 kilograms. WOOD The character’s Attribute only works on wood (living or dead). This ability is usually mystical in origin and common to druids and woodland spirits. A cubic metre of wood masses just under a tonne.
Cancel