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Defects
Edit Bane
Edit Bane
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Type
Cost per level
Description
A Greater Defect. A character with the Bane Defect is vulnerable to an otherwise non-damaging substance such as water or sunlight, or a specific element, material, or object. The Bane should relate to the character’s background or Attributes in some way. The character suffers damage if their skin is physically touched by the Bane. If the Bane does not require direct physical contact (such as sunlight, seeing one’s reflection, hearing the noise of a temple bell, or having the Bane in close proximity), the exposure damage is halved. Alternatively, if the Bane only affects the character when Assigning Defects can align the game mechanics of BESM to your vision for your character, as well as create excellent opportunities for engaging role-playing beyond hack-and-slash combat. It's important to approach the portrayal of Defects with maturity and sensitivity when touching upon many real-life physical and social issues that have far-reaching implications and impacts on others. Anime stereotypes can provide many laughs around the gaming table, but being mindful of the emotions and sensitivities of others should always take priority. Role-playing is about having fun with friends. No one should ever feel marginalised, ridiculed, or targetted because a character's portrayal fails to consider how it may impact others. **DEFECTS & SOCIAL** **AWARENESS** 07: DEFECTS ingested, the damage is doubled. Finally, the damage inflicted assumes that the Bane is common, such as water, sunlight, steel, or wood. If it is less common, such as a holy symbol, Buddhist scripture, or rare element, the damage is also doubled. If it is even more rare such as one particular artefact, the damage may be tripled or quadrupled as determined by the GM.
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