Back
Dashboard
Defects
Edit Shortcoming
Edit Shortcoming
Name
Type
Cost per level
Description
A Lesser Defect. The three game Stats indicate the same level of ability or competency in all aspects of each Stat: the Body Stat represents all physical aspects, the Mind Stat represents all mental aspects, and the Soul Stat represents all spiritual and willpower aspects. Some characters may have one or more aspects of a Stat at a less proficient level than the rest of the Stat aspects, however, and this is when you can assign the Shortcoming Defect to provide more precision.For example, a bulky brawler might have a high strength, excellence endurance, fast running speed, good manual dexterity, and healthy immune system... but be rather clumsy. This would fit a character with a Body Stat of 8, with the Shortcoming (Agility) Defect at -3 Points. Similarly, a witty, perceptive, and insightful academic genius that happens to have a surprisingly bad memory might have a Mind Stat of 9, with the Shortcoming (Memory) Defect at -2 Points. Every Stat has several aspects associated with it that are considered either Major Aspects (highly important aspects that arise frequently in a game) or Minor Aspects (less important aspects that arise infrequently). Each Stat usually has the three Major and three Minor Aspects listed below but players may create additional or alternative Aspects with the Game Master’s input. **07: DEFECTS** **BODY STAT** Major Aspects – Agility, Endurance, Strength Minor Aspects – Immune System, Manual Dexterity, Running Speed **MIND STAT** Major Aspects – Creativity, Perception, Reason Minor Aspects – Common Sense, Intuition, Memory **SOUL STAT** Major Aspects – Charisma, Luck, Willpower Minor Aspects – Composure, Empathy, Self-Discipline **NEW ASPECTS** These Aspects and their classification as Major or Minor are examples only. The GM can redefine or rename these Aspects, or create others that better reflect particular character concepts or the nature of a setting, or what elements of achievement the GM wishes to emphasise. A few examples of alternate Aspects, which could be Major or Minor depending on their emphasis and exact definition, may include: Co-ordination, Looks, Fitness, Lower-Body Strength, Muscle, Upper-Body Strength (for Body); Focus, Intellect, Judgement, Mechanical Aptitude; Savvy, Wit, Wisdom (for Mind); Artistic Ability, Courage, Charm, Gravitas, Leadership, Inspiration, Piety, Presence, Sanity (for Soul). **ALL STAT ASPECTS** Sometimes a character needs the Shortcoming Defect to apply to all aspects of a specific Stat. This usually applies to characters that undergo a radical change from one form to another, such as that induced by the Alternate Form Attribute (page 78). For example, a scientist character with a Mind Stat of 11 who transforms into a hulking beast may need to reduce their Mind Stat to 3 with a Shortcoming Mind Defect. For this application only, a -1 penalty is applied to all the character’s specific Stat and Skill rolls for every -2 Points of the Shortcoming Defect assigned (ie. what could be considered negative Levels of the Augmented Attribute). All Derived Values must be recalculated for this application of Shortcoming. -1 Point For a Shortcoming Major Aspect, the character suffers a -1 dice roll penalty to Stat and Skill rolls with a minor obstacle. For Minor Aspects, this increases to a -2 dice roll penalty with a major obstacle.
Cancel