Edit Drain
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The Weapon causes the victim to lose Points from one Stat (specify Body, Mind, or Soul when designing the attack). A loss of Body may represent decrepitude, disease, rot, poison, or rapid ageing; a loss of Mind can represent insanity, a tranquilliser, or psionic blast; a loss of Soul can represent despair, fear, torment, or corruption. In addition to any Health Points lost, the specified Stat is reduced by 1 for every assignment of the Drain Enhancement (maximum of 3 assignments total). For example, Weapon (Drain 2: Mind) would reduce the victim’s Mind Stat by 2 with a successful attack in addition to the normal attack damage. Defences that reduce the damage delivered by a Weapon with Drain (such as Armour and Force Fields) offer limited protection against the Drain effect as well: for every 5 damage the protection provides against the attack, one Enhancement assignment is negated. To design an attack that only reduces Stats values without physical injury, create an effective Level -1 Weapon. The drained Points return at the rate of one every hour. Losing Stat values will require the Combat Value to be recalculated appropriately but not other Derived Values (page 168). A character reduced to 0 Body is paralysed and cannot move. A character with a 0 Mind is “mindless” and will act in an illogical, primal, or animalistic manner. A character reduced to 0 Soul is “broken” and lacks all drive or volition.
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