Edit Enervation
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The Weapon drains away the victim’s personal energy supply, causing them to become fatigued or despondent. The attack results in a loss of 5 Energy Points every assignment of the Enervation Enhancement, which is in addition to the normal attack damage. Armour, Force Fields, and related Attributes offer protection against Enervation, reducing the Energy Points lost the same way they reduce damage inflicted to Health Points. To ignore ordinary Armour and Force Fields, also assign the Insidious or Psychic Enhancements. To design an attack that only reduces Energy Points without physical injury, create an effective Level -1 Weapon.
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