Edit Reach
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If a long melee Weapon can strike opponents who are beyond the reach of normal attacks such as sword swings or spear jabs, it can offer significant advantages in combat – especially when charging. **Examples** of Reach Weapons (with a reach of three to five metres) include: tourney or war lance, pike or poleaxe, longspear, whip, etc. If a character with a Reach Weapon is confronting an opponent with a shorter melee Weapon, the character with the longer Weapon will always attack first, regardless of the combatants’ Initiatives. If both opponents have a Reach Weapon, Initiative is resolved as normal. If an opponent ever gets past the end of a Reach Weapon and moves closer to the wielding character, though, the Reach Weapon cannot be used against that opponent. When appropriate, keeping the opponent at a distance (so the Reach Weapon can be used) requires the character to make successful attack rolls with a minor or major obstacle, as appropriate (page 182).
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