Edit Homing
Name
Ranks
Cost per level
Description
The Weapon fires a projectile or energy burst that can track and follow its target, with the character gaining a minor edge (one assignment) or major edge (two assignments) on the attack roll. Additionally, if the attack misses by a margin of failure that is no greater than the number of Homing assignments, the Weapon will return to try again one final time in the next combat round. Homing Weapons should specify one type of sense or detection technique it uses to track the target (one that the GM agrees is appropriate to the setting). For example, many Homing missiles use radar, infrared, or (for torpedoes) sonar, but other options are certainly possible such as magical Weapons that attack metaphysical qualities such as “life force” or “evil” (which would limit their utility to certain targets but be harder to counter). If the target has an appropriate form of the Undetectable Attribute (page 131), they are protected from the attack since the Weapon cannot detect the target to activate homing. Similarly, an appropriate Sensory Block Attribute (page 119) provides some protection against the attack as well. The GM must approve any unusual type of Homing to ensure it is not unbalanced.
Cancel