Edit Stoppable
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Description
Stoppable is only assigned to Weapons that also have the Range Enhancement. These Weapons fire projectiles or energy bolts that are sufficiently massive and slow enough to be shot down since the attack does not reach the target quickly. One assignment means the attack takes one round to reach its destination; two assignments means the attack takes 5 rounds; three assignments means the attack takes one minute; four assignments means the attack takes one hour. Thus, a cannon shell, bullet, or lightning bolt would usually not qualify since the projectiles travel incredibly quickly over a short distance, but a guided missile (fast, but travels a long distance) or fireball (short distance, but may travel slowly) might have Stoppable.Attacking the Stoppable projectile requires a successful attack with a major obstacle (page 182) on the attack roll. Furthermore, the defending Weapon attack must deliver at least 10 damage to the Stoppable projectile for each Level of the Stoppable Weapon or the projectile is not intercepted. For example, an attack must inflict at least 60 damage to a Level 6 Weapon with the Stoppable Enhancement in order to block/ intercept/destroy it.
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