Edit Unreliable
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Description
Any time an Unreliable Weapon is used and the attack roll results in an unmodified (or “natural”) 2, the attack fails to take place and the Weapon burns out, jams, overheats, or otherwise malfunctions. For two assignments, an unmodified roll of 2 or 3 produces the same results and for three assignments, unmodified rolls of 2, 3, or 4 also trigger the malfunction. The Weapon will not work again until some condition is fulfilled as determined by the GM. For example, repairing a technological weapon may require a skilled individual to make a successful average Mind Stat roll (Target Number 12). Other remedies might be appropriate for recovering different attacks, such as a supernatural monster whose breath weapon has “burned out” might have to eat a hearty meal first.
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